You can leave the Atlas export settings to default, except change the following: "Max width" and "Max height" should be set to 4096, and "Power of two" should be OFF. skel file correctly (that might be cause of the error). Make sure that you set Spine's version to 2.1.27 before you export, otherwise our binary reader won't read your. Just logging the struggles I face along the way lol. I know you guys are busy - so no rush to answer at all - I will keep experimenting. Not sure what I did here to get this error - it appears that I have an idle/walk/combat anims saved from spine - but I'm thinking I'm missing a step or perhaps some form of coding that needs to be done in the atlas? I set up the enchantress class to try testing out the new anims, but I get the error you see below. Please use this thread to ask any further questions and I or Brooks will respond. There are some free software packages (such as Inkscape - and possibly Dragonbones) which that will export into Spine’s JSON format, but currently the game does not recognize those.
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